"Splash Box" on Sale!(7-10 00:00)



If you "Open 10 boxes" in "Splash Box", you will get one of "Luna Float".

"Open a box" discount price at your first-time purchase!!

- Sales period -
From: July 10th at 00:00 (PST/GMT-7)

*If you have 10 or more Box Tickets, "One Time Discount" will not appear on "Open 10 boxes" button.
Please note that this campaign will be applied only when you have 9 or less Box Tickets.
*Box Tickets will be preferentially consumed if you have 10 or more Box Tickets even if you have
enough Coins to purchase "Open 10 boxes".
*The one time discount will be applied to "Open 10 boxes" only.
It will NOT be applied to "Open a box".
*You may get the same items by opening the box.



Iruna Team

Free Status Reset Event!(7-9 03:00)

There will be an event to reset stats for free for 1 week due to the changes in skills and calcuration!

Please visit the following NPCs to reset your stats.

- Fort Bailune: Varuna
- Capital city Sofya: Fuhrun

Usually, "Stefly's Book" (800 coins) available in the Item Shop is needed to reset stats however, you can reset any number of times during the following event period!

- Event Period -
From: After the maintenance on 7/11/2018
Until: Before the maintenance on 7/18/2018

7/11 Balance Update! (Part 1)(7-9 02:55)

Thank you for playing Iruna Online.

With the balance update, in addition to adjusting the balance between classes, we have also adjusted such things as damage calculation, hate, and made changes to status ailments, etc.

Though some downward adjustments are included, we appreciate your understanding in this matter.

We will explain the balance update in 4 parts.

Balance Update Part 1


- About the Balance Adjustment -
We have implemented two large, main balance balance adjustments with the goal of reforming the overall game balance.

- We are adjusting the balance of classes in order to correct the gap between job abilities
- We are adjusting skills that are difficult to use across all classes to be more easily usable.

*May be re-adjusted after implementation.

- About the Skill Adjustment of Each Class -
Now we will explain the adjustment of job skills carried out in the balance adjustment.

- Apprentice Warrior, Apprentice Mage, and Branch Classes -
- Battle Mastery -
- Upward adjustment of rising ATK amount.
- Added fixed damage before the calculation of damage resistance or targeted bosses and monsters.

- Mana Mastery -
- Added fixed damage before the calculation of damage resistance or targeted bosses and monsters.

- Paladin -
- Grand Crusade -
- Adds the continuing effect "Cross" to yourself when used.
- Adjusted time of effect.

- Parry -
- The activation rates become 0 for 5 seconds after the effect is activated.

- Holy Thrust -
- The damage calculation has been changed to light elemental magic attack based on ATK.
- Damage increases depending on the current HP when equipping a sword.
- Spellburst doesn't occur.
Changed the calculation of MP cost.

- Gladiator -
- Pillar Blade -
- Base range of the skill extended.

- Sword Tempest -
- The limit of [AGI] included in the damage calculation is removed.

- Esperanza -
- [Power Up] adjusted upward.
- The negative effects of [Lethargy] decrease.
- The duration of [Lethargy] is shortened.
- Some conditions to get [Lethargy] are removed.

- Details of [Power Up] Upward Adjustment -
- Addition of melee resistance boost.
- Addition of magic resistance boost.
- ATK boost adjusted upward.

- Conditions of [Lethargy] Effect Infliction -

Current
- When the effect ends without [Nullify Lethargy] buff.
- When enemies remove the effect.
- When you are defeated.

New
- When the effect ends without [Nullify Lethargy] buff.

- Beast Knight -
- Tyrant Edge -
- The damage boost depending on the skill level adjusted upward.

- Impact Blow -
- The damage when equipping a sword or claw is adjusted upward.
- The damage boost of bleeding is adjusted upward.

- Magic Parry -
- The activation rates become 0 for 5 seconds after the effect is activated.

- Adjustment of conditions for monsters to continue status ailments -
Even after the players who have inflicted status ailments to monsters are defeated, the ailments did not disappear, and this caused problems in the combat system balance.

Due to this problem, we adjusted the conditions for monsters to continue status ailments.

When monsters inflicted with status ailments become unable to fight, status ailments disappear regardless of the durations left.

Changed Status Ailments:
- Posion, Paralysis, KO, Blind
- Freeze, Burn, Bleed, Lethargy, Dizzy, Fear
- Drain

Status ailments on monsters are removed when the player who inflicted them becomes unable to fight, or the hate that the monster has against the player becomes less than 1 or lower.

Changed Status Ailments:
- Poison, Burn, Bleed, Drain

*The effects that are activated when a players is defeated are not activated any more.

- Clone Stock Adjustment -
You will consume MP every second depending on the number of clone stock during combat.

Applied Effects:
- Mirror Coat, Tyrant Edge, Jutsu scrolls

- Balance Adjustment for Functions -
Adjustment of Critical Damage Calculation

It was adjusted as boosting effects for [Critical damage] were comparatively higher than other stats.

"As the result, melee damage may go down.
On the other hand, the base skill damage is adjusted upward."

- Adjustment of Elemental Magic Damage Calcuration -
It was adjusted as [Elemental magic power] was comparatively higher than other stats when using a magic skill with a target's weak element.

As the result, the magic damage with a target's weak point decreases while [Elemental magic power] is boosted.

- Change in Status Ailment: Freeze -
The probability that HP becomes 0 with critical damage was too high when inflicted with [Freeze], so the status ailment effect became [Reduce movement speed by 30%].

- Adjustment of Hates Generated by Skills with Autoskill and Additional Attack -
"If the main damage of your combat skill relies on additional attacks, the amount of increase in hate was too high and difficult to join in a party.
Therefore, we have lowered the amount of hate to decrease the gap between other combat styles."

- Adjustment of Hates Generated by Provoke Skills -
The amount of increase in hate was too low especially in the low levels.

The calcuration of the hate boost activated by the skills and autoskill is changed so it can increase hate more.

Skills:
Provoke
Guardian
Finishing Stroke
Grand Majesty
Supernatural
Fear Howl
Enrage
Soothe
Bone Knight's Rage Smash

- Correction of Item Effects -
We are performing corrections to the effects of some items.

- We are correcting a problem wherein the recovery amount of Darkness Lv1 for the weapon "Eraser" can exceed 10% of damage dealt just before the activation and 10% of Max HP.

Check out the renewed Iruna Online!

Thank you for reading.

Iruna Team

- Notes -
*The content in this article is subject to change.
*Update content is subject to change.

7/11 Balance Update! (Part 2)(7-9 02:55)

Thank you for playing Iruna Online.

With the balance update, in addition to adjusting the balance between classes, we have also adjusted such things as damage calculation, hate, and made changes to status ailments, etc.

Though some downward adjustments are included, we appreciate your understanding in this matter.

We will explain the balance update in 4 parts.

Balance Update Part 2

Please be review the information from Part 1.


- Sniper -
- Area Rain -
- Damage calculation adjusted upwards.

- Freeze Arrow -
- Damage calculation adjusted upwards.

- Sniping -
- Damage calculation adjusted upwards.
- Item consumption effect is removed.
- Damage boost with item consumption is removed and the damage calculation becomes the same as the old skill with item consumption.
- The limit of activation depending on range is removed.

- Faint Arrow -
- Damage calculation adjusted upwards.
- Consumption of [Arrow of Faint] is removed.
- The effect changes from [fainting a target for a moment] to [decrease hate from the target].
- The limit of activation depending on range is removed.

- Serum -
- The effect is changed to nullify poison while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Impetus -
- The effect is changed to nullify paralysis while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Night Eye -
- The effect is changed to nullify blind while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Anesis -
- The effect is changed to nullify freeze while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Yoareg -
- The effect is changed to nullify burn while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Assassin -
- Illusion -
- The magic evasion boost based on INT and AGI is removed.

- Shadow Walk -
- The magic evasion boost is removed.

- Venom Fist -
- The conditons of [Venom Blade] are removed.

- Serum -
- The effect is changed to nullify poison while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Impetus -
- The effect is changed to nullify paralysis while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- High Wizard -
- Grigori -
- Skill delay adjusted to 1 sec.

- Bandersnatch -
- Evasion rate boost of [Assault] adjusted downward.
- The following effects added to [Assault].

- Addition of Effects for [Assault] -
- Evasion rate, neutral magic and MATK decrease everytime using this skill while [Assault] is in effect.
- The effect is removed when [Assault] is overwritten or ends.

- Mirage -
- Damage cut is adjusted to 50%.

- Enchanter -
- Qadal -
- The duration of [Special Effect] is fixed to 15 seconds.

- Magic Blade -
- Power adjusted upwards.
- Damage boost depending on the skill level adjusted upward.

- Bishop -
- Nemesis -
- The damage decrease against bosses is removed.

- Aegis -
- This skill is changed to a passive skill.
*Decrease magic damage taken.

- Resurrection -
- The skill is restricted while you are inflicted with the effect that makes you unable to revive.
- You become unable to revive for 30 seconds when using the skill.
- If [Punish] is 1 or more when using the skill, it becomes 0.
- The revive unavailable effect is shortened depending on [Punish].

- Sanctuary -
- Boost on [Range cut] depending on the level is removed.

- Bright Heal -
- The effect changes.

- Old Function -
- Release 1 status ailment at random if the target is inflicted with status ailments.

- New Function -
- Release 1 status ailment with the shortest duration from [Poison], [Paralysis] or [Blind].
- If the durations are the same, the priority becomes poison > paralysis > blind.

- Monk -
- Chakra -
- ATK boost becomes the same as when equpping [Trhowing] due to the fact that the boost with the concept weapon of Monk: [Claw] was lower than Throwing and Staff.

- Effects -
- ATK boost effect increases with [Sword], [Bow] and [Claws]. Decreases with [Staff].

- Claw Mastery -
- ATK boost adjusted upward.

- Lentus -
- The condition for use and effect changed.

- Condition for Use -
- Activated when defeated without revive unavailable effect.

- Effect -
- Revive immediately and add revive unavailable effect for 60 seconds. Add 10 seconds of [Special Status].
*The effects of [Resurrection] are preferentially applied.
*Buff effects are not reset when defeated if this effect is activated.

- Aegis -
- This skill is changed to a passive skill.
*Decrease magic damage taken.

- Servant -
- Vitalize -
- Boosts on [Melee resistance] and [Magic resistance] are added.

- Aegis -
- This skill is changed to a passive skill.
*Decrease magic damage taken.

Check out the renewed Iruna Online!

Thank you for reading.

Iruna Team

- Notes -
*The content in this article is subject to change.
*Update content is subject to change.

7/11 Balance Update! (Part 3)(7-9 02:55)

Thank you for playing Iruna Online.

With the balance update, in addition to adjusting the balance between classes, we have also adjusted such things as damage calculation, hate, and made changes to status ailments, etc.

Though some downward adjustments are included, we appreciate your understanding in this matter.

We will explain the balance update in 4 parts.

Balance Update Part 3

Please be review the information from Part 1.


- Ninja -
If your occupation is ninja, you can learn [Kyuseijutsu Yang] and [Kyuseijutsu Yin] by purchasing the skill learning items.
By activating the new skills, the max stock of clones becomes 3.

- How to Learn -
- You can buy the items from NPC: Suigetsu at Minaula City: Migiwa Castle. (100 Spinas each)
- Automatically learn them when becoming Ninja.

- Kyuseijutsu Yang -
Obtain the power of Yang. Enhance the effects of Tonjutsu and magic power.

- Effects -
- When using this skill, add [Yangton] effect and the clones are disappeared.
- If you have learned [Phantom Flame], the effects of the current max level of [Phantom Flame] are applied.
- The effect is removed when using the same skill again.
- If [Yinton] is applied, it will be removed.
- Added the effect to trigger [Combo Stock] randomly during the effective time.
- When using the skills affected by [Combo Stock], the damage of [Katon no Jutsu], [Suiton no Jutsu], [Raiton no Jutsu] and [Doton no Jutsu] increases.

- Kyuseijutsu Yin -
Obtain the power of Yin. Enhance the effects and resistance of clones.

- Effects -
- Add [Yinton] effect and 3 clones.
- Recover 1000 HP.
- MaxHP+1000 and evasion rate +10% with the buff effect.
- If you have learned [Phantom Flame], the effects of the current max level of [Phantom Flame] are applied.

- Katon no Jutsu -
- Removed the damage boost with certain status ailments.
- You can inflict [Burn] only when [Yangton] is activated.
- The duration of inflicting [Burn] is fixed to 15 seconds.

- Raiton no Jutsu -
- Removed the damage boost with certain status ailments.
- You can inflict [Paralysis] only when [Yangton] is activated.
- The duration of inflicting [Paralysis] is fixed to 15 seconds.

- Phantom Flame -
- The activation rate of Skill: [Swift Shadow] increases while [Yinton] is in effect.
- Minimum duration is fixed to 3 seconds.

- Swift Shadow -
- The activation rate adjusted.
- The activation rate of Skill: [Swift Shadow] increases while [Yinton] or [Phantom Flame] is in effect.

- Silent Killing -
- Damage calcuration changed.
- Critical judgement is activated only when [Yinton] is in effect.
- Hate rises.

- Bunshin no Jutsu -
- Added the effect to recover MP every second depending on the number of clones while in combat.
- The max number of stock becomes 1 when [Yangton] or [Yinton] is not applied.

- Details of Adjustments on Clones -
- The max stock becomes 3 while [Yangton] is in effect.
- The max stock becomes 3 while [Yington] is in effect.
- Decrease 1 from the max stock when inflicted with [Paralysis].
- The effects of clones are not activated when inflicted with [Blind].
- The clones disappear when inflicted with [KO].

- Desperate Move -
- Add [MP Recovery] effect when the current HP is lower than 10% of the max HP.

- MP Recovery Details -
- Do not consume MP with clone stock while in effect.
- Recover MP every second while in effect.
- The effect: [Add 2 clones when the current HP is lower than 10% of the max HP.] is changed to below.

- Effect Details -
When the current HP is lower than 10% of the max HP, and clone stock is 1 or less, clone stock becomes 1.
- The clone stock becomes 3 when [Yangton] or [Yinton] is not applied.
- The effects don't work when inflicted with [Paralysis].

- Dance of Clones -
- The damage boost based on clone stock adjusted upward.
- The effect: [Increase damage and decrease the clones to 1/3 while Phantom Flame is in effect. Then, remove Phantom Flame effect.] is changed to below.

- Details of Change -
- Increase damage when both [Phantom Flame] and [Yinton] are activated. Then, remove [Phantom Flame] effect.

- Domination -
- [MP Recovery] effect added when using the skill.

- MP Recovery Details -
- Do not consume MP with clone stock while in effect.
- Recover MP every second while in effect.

- Samurai -
- Katana Mastery -
- ATK boost adjusted upward.
- Fixed damage added before the calcuration of monster defense.

- Supernatural -
- ATK boost adjusted upward.

- Finishing Stroke -
- Hate amount decreased when using this skill while [Power Up] is in effect.

Check out the renewed Iruna Online!

Thank you for reading.

Iruna Team

- Notes -
*The content in this article is subject to change.
*Update content is subject to change.


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