7/11 Balance Update! (Part 2)

Thank you for playing Iruna Online.

With the balance update, in addition to adjusting the balance between classes, we have also adjusted such things as damage calculation, hate, and made changes to status ailments, etc.

Though some downward adjustments are included, we appreciate your understanding in this matter.

We will explain the balance update in 4 parts.

Balance Update Part 2

Please be review the information from Part 1.


- Sniper -
- Area Rain -
- Damage calculation adjusted upwards.

- Freeze Arrow -
- Damage calculation adjusted upwards.

- Sniping -
- Damage calculation adjusted upwards.
- Item consumption effect is removed.
- Damage boost with item consumption is removed and the damage calculation becomes the same as the old skill with item consumption.
- The limit of activation depending on range is removed.

- Faint Arrow -
- Damage calculation adjusted upwards.
- Consumption of [Arrow of Faint] is removed.
- The effect changes from [fainting a target for a moment] to [decrease hate from the target].
- The limit of activation depending on range is removed.

- Serum -
- The effect is changed to nullify poison while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Impetus -
- The effect is changed to nullify paralysis while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Night Eye -
- The effect is changed to nullify blind while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Anesis -
- The effect is changed to nullify freeze while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Yoareg -
- The effect is changed to nullify burn while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Assassin -
- Illusion -
- The magic evasion boost based on INT and AGI is removed.

- Shadow Walk -
- The magic evasion boost is removed.

- Venom Fist -
- The conditons of [Venom Blade] are removed.

- Serum -
- The effect is changed to nullify poison while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- Impetus -
- The effect is changed to nullify paralysis while in effect.
- Nullify the same number of times as the skill level and the effect ends when nullifying that number of times.
*The number doesn't include the status ailment removed for the first time when using this skill.

- High Wizard -
- Grigori -
- Skill delay adjusted to 1 sec.

- Bandersnatch -
- Evasion rate boost of [Assault] adjusted downward.
- The following effects added to [Assault].

- Addition of Effects for [Assault] -
- Evasion rate, neutral magic and MATK decrease everytime using this skill while [Assault] is in effect.
- The effect is removed when [Assault] is overwritten or ends.

- Mirage -
- Damage cut is adjusted to 50%.

- Enchanter -
- Qadal -
- The duration of [Special Effect] is fixed to 15 seconds.

- Magic Blade -
- Power adjusted upwards.
- Damage boost depending on the skill level adjusted upward.

- Bishop -
- Nemesis -
- The damage decrease against bosses is removed.

- Aegis -
- This skill is changed to a passive skill.
*Decrease magic damage taken.

- Resurrection -
- The skill is restricted while you are inflicted with the effect that makes you unable to revive.
- You become unable to revive for 30 seconds when using the skill.
- If [Punish] is 1 or more when using the skill, it becomes 0.
- The revive unavailable effect is shortened depending on [Punish].

- Sanctuary -
- Boost on [Range cut] depending on the level is removed.

- Bright Heal -
- The effect changes.

- Old Function -
- Release 1 status ailment at random if the target is inflicted with status ailments.

- New Function -
- Release 1 status ailment with the shortest duration from [Poison], [Paralysis] or [Blind].
- If the durations are the same, the priority becomes poison > paralysis > blind.

- Monk -
- Chakra -
- ATK boost becomes the same as when equpping [Trhowing] due to the fact that the boost with the concept weapon of Monk: [Claw] was lower than Throwing and Staff.

- Effects -
- ATK boost effect increases with [Sword], [Bow] and [Claws]. Decreases with [Staff].

- Claw Mastery -
- ATK boost adjusted upward.

- Lentus -
- The condition for use and effect changed.

- Condition for Use -
- Activated when defeated without revive unavailable effect.

- Effect -
- Revive immediately and add revive unavailable effect for 60 seconds. Add 10 seconds of [Special Status].
*The effects of [Resurrection] are preferentially applied.
*Buff effects are not reset when defeated if this effect is activated.

- Aegis -
- This skill is changed to a passive skill.
*Decrease magic damage taken.

- Servant -
- Vitalize -
- Boosts on [Melee resistance] and [Magic resistance] are added.

- Aegis -
- This skill is changed to a passive skill.
*Decrease magic damage taken.

Check out the renewed Iruna Online!

Thank you for reading.

Iruna Team

- Notes -
*The content in this article is subject to change.
*Update content is subject to change.